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Bulat Shcherbakov
Bulat Shcherbakov

Wikipad 3d Tablet Buy 'LINK'


We designed the controller to feel great in your hands and have the same playability as your home console controller. The center of balance is engineered to reduce fatigue. It feels almost weightless and its exceptional gripping action makes your tablet safer to hold.




wikipad 3d tablet buy



Wikipad, the company developing an identically named tablet that will ship with an attachable gamepad for console-style gaming, has revealed the specifications of the device in an exclusive interview with GamesBeat.


Instead of tapered edges, the Wikipad will have flat sides similar to the iPhone 4/4S. The rear panel will also have an elevated plastic lip designed for a better grip in any holding arrangement. This also enables the speakers on the back of the tablet to bounce off of any flat surface and deliver strong acoustics.


The Wikipad gaming tablet is something we have been keeping our eye on ever since we checked it out at CES 2012. Slowly since then the tablet has been evolving with the addition of full gaming controls that attach to the side of the tablet and then Gaikai being integrated onto the device right out of the box.


It will still come with the attachable gaming controls (dual analog stick, triggers, bumpers, face buttons, a d-pad, start and select buttons) which fit onto the side of the tablet should you want to use some physical controls while gaming. Since Sony bought Gaikai we are not sure if it will still be arriving on the Wikipad when it launches.


The debut product was the Wikipad, a proprietary Android tablet hardware engineered for mobile gaming, which featured a detachable controller. Gamevice later came to market with a peripheral-only product, rebranded under the name, Gamevice.[4]


At the Consumer Electronics Show (CES) in Las Vegas on January 10, 2012, the Wikipad was shown with both a 2D and a glasses-free 3D-enabled device.[9] In May 2012, Gaikai, a cloud gaming service which Sony acquired two months later in July 2012, partnered with Wikipad, Inc. to integrate its streaming service into the tablet.[10][11]


IGN gave the Wikipad poor reviews taking into consideration the lack of games in its library, flimsy construction, and software that was considered dated, even at the time of the device's release. It concludes that "The Wikipad is a mostly failed attempt at turning an Android tablet into a gaming handheld."[18]


Many new Android devices are heading to market this year with a focus on gaming, and the Wikipad appears to be aiming at the high end. The device features a 10.1 IPS display with 1,280 x 800 resolution, an Nvidia Tegra 3 T30 quad-core 1.4GHz processor, 1GB of DDR2 RAM, at least 16GB storage and Android 4.1 Jelly Bean. The tablet also has 8-megapixel rear / 2-megapixel front cameras and will be good for at least six hours of continuous gaming on the battery. Most important for gamers, though, is the addition of a wrap-around controller that includes analog joysticks, triggers, buttons and speakers. The controller can detach when you want to use the tablet in its slim, 1.2 pound form.


Absolutely. A lot of people were talking about how it's going to be Android based, and kind of an indy sort of platform, but now with the Sony announcement it's built a lot of excitement. Sony is obviously an international brand that's really going to bring a lot of attention to the capabilities of our device and the uniqueness of it. The tablet itself and the concept with the gaming controller really bridges a gap with the traditional handheld gaming devices that have been on the market for some time. A lot of people are talking about the upcoming Wii U, but the differentiator that we have is the fact that you can do everything you normally do on a tablet, like web and media and applications. With the concept of our tablet controller coming into the picture it really is a crossover device that's filling a big void in the market. People can now look at buying a single device where they can game as well as do all their traditional tablet functions.


There are a couple of reasons. Originally at CES the tablet actually was 8 inches, I think there's been some press out there whether it was 7 or 8, it was actually 8. When we originally developed the concept leading up to CES, we had a platform that we were working with in concept that was good, and it was stereoscopic 3D enabled, and it was using a different processor. After CES there was a lot of chatter about the possibility of this device, and we started discussions with Nvidia. We also were in discussions with content providers as well. We came down wanting to move to an Nvidia Tegra platform that was a lot faster than what we originally had set out.


We said to Nvidia, "Help us find a way to make one of the best tablets on the market, not just a gaming device", and we set off on that mission. We're able to actually accomplish that; the tablet is an extremely light tablet, an extremely efficient tablet from a battery management standpoint, and a very powerful tablet. When we were making these decisions we wanted to come out with a high-end tablet, one of the bigger tablets that was out on the market, which was a 10.1 inch. We wanted to come out with the highest level product first; we thought the market would like to have a nice big screen. On the 3D side, we were cognizant there's not a tremendous amount of 3D content yet, so we're coming to market with the ultralight efficient 2D version, and we're going to wait until there's a bit more content ready before we release a 3D tablet.


We have. We have a manufacturer's suggested retail price but we're not announcing that yet; we're going to leave that up to the retailers that we're partnered with for that. As far as a release date, we have a general understanding of when that's going to be, but we also made a decision to very quickly prepare to release the tablet based on Android 4.1 Jelly Bean instead of Ice Cream. We're in the process of finalizing beta as we speak and doing the testing. Once that's really ready to go to the market, we'll be announcing our release date. We have a target, it certainly is before the holidays, but we're not at the point yet where we are officially announcing it.


There is a proprietary 30 pin connector that connects the tablet to the controller itself. Then there's a pass-through inside the controller to where you can still plug in the power cord. There's going to be accessories that plug it into HDMI.


Of course, with the recent announcement with Sony PlayStation Mobile it's going to come preloaded with PlayStation Mobile Platform, which is more than just an app. The platform works within the processor of the tablet itself, so there are titles that are ready for the Wikipad within the PlayStation Mobile Platform. We'll start seeing some of those initial announcements over the next couple of weeks. The volume will build from there, and a lot of those announcements won't necessarily come from us. They'll either come from the publishers or Sony themselves.


It's very interesting, as I said earlier, it is a bridge device between a tablet and a mobile gaming console. On the one hand, we're compared to the Apple iPad and Asus Transformer and the Samsung Galaxy, which is great being compared to those major established players. Our real target audience for this device is the gamer. We really are focused on this device as an alternative handheld mobile console. In that instance, there's really three: The Nintendo 3DS, the Wii U, and the Sony PlayStation Vita. In that space we are an alternative hardware platform amongst those three primary devices right now. A lot of our marketing, a lot of our focus is is really going to be focused on the handheld console, not so much the tablet players.


Once people get to see the tablet, and they review the tablet, and they feel how light it is, and how capable it is, obviously it's going to be right up there with the best tablets in the market today. We've had a lot of tremendous responses from the initial reviews and people who have seen the tablet itself and a lot of people say, "Is this actually a working tablet? Is there anything inside of it?" because it is very light. I think compared to the other tablets on the market it's going to get great reviews. Really, this is a new, unique device that bridges the gap between handheld mobile console and tablet. I think we're going to see as time goes on a whole lot more content for this type of device. People are really looking for crossover devices, where they don't have to have two or three different devices. They really want one. We're going to deliver a fantastic option to that market.


Absolutely. When you're playing a game on your television it's socially acceptable and comfortable to sit on your couch and to hold a controller while you're looking at your big-screen TV. When you're into a device the size of a tablet or a smartphone, it's a very personal device. As an example, when I set my phone down on a table, if anybody goes near that phone I get nervous that somebody's going to pick up my phone. That's my personal device, and these things become almost a part of us, because we conduct commerce through there, we communicate through there, and everything else. The same with the tablets, it's a very personal device. There has been some market penetration for Bluetooth controllers that work with tablets. The experience that we've had playing with our attachable controller that's actually on the device versus a separate controller is a totally different experience. It's in your hands and you're right there in the action, and you feel like you have full control.


We have the ability to play content on the Wikipad and display that on the television as well. Being able to have a second screen where you can do unique things and be able to play games strictly from the Wikipad and stream that to the television, that's something that there's a lot of discussion about from us as well as other tablet manufacturers.


Yes, you're going to have access to those games that are out there as well, but I think you're going to start seeing higher-quality games coming through with our partnership with Sony PlayStation. It's a unique platform that will help with some of the piracy and with the ability of publishers to generate revenue through the larger platform. Freemium games that are out there are great, and the downloadable games are great, but all of us want to see a higher-quality trajectory for these games. That's one unique thing about us; not only can you get the traditional content that you can on a tablet, but you have the advantage of the expanded game controls you have with our game pad as well as the strategic relationship with Sony PlayStation, which will give our customers a lot more content in the future. 041b061a72


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